﻿using System;
using UnityEngine.Networking;

// Token: 0x02000227 RID: 551
public class CameraReference : EntityBase
{
	// Token: 0x06000B93 RID: 2963 RVA: 0x00002973 File Offset: 0x00000B73
	public override void DestroyObject(bool recursive = true)
	{
	}

	// Token: 0x06000B94 RID: 2964 RVA: 0x00002973 File Offset: 0x00000B73
	private void UNetVersion()
	{
	}

	// Token: 0x06000B95 RID: 2965 RVA: 0x00060844 File Offset: 0x0005EA44
	public override bool OnSerialize(NetworkWriter writer, bool forceAll)
	{
		bool flag = base.OnSerialize(writer, forceAll);
		bool flag2;
		return flag2 || flag;
	}

	// Token: 0x06000B96 RID: 2966 RVA: 0x00056DE1 File Offset: 0x00054FE1
	public override void OnDeserialize(NetworkReader reader, bool initialState)
	{
		base.OnDeserialize(reader, initialState);
	}
}
